


Off-Meta Decks For Ranked: Udyr Combo, All-In Barriers, and Gwen Undying
HECARIM RUNES PATCH
Top 5 New Decks from Week 1 of Patch 3.13įiora Returns? | 6 Off-Meta Decks Spotted In Masters Ladderīest Kai’Sa Decks – LoR Forces From Beyond Expansion Reckoner Rally in Rank 1 Masters? | 4 Off-Meta Decks Spotted In Masters Ladder Top 7 Decks for Day 1 of the The Darkin Saga: Awakening Expansion Top 6 New Decks From Day 1 of The Darkin Saga: Awakening ExpansionĦ Early Access Deck Builds for the Awakening Expansion This is it from me, hopefully, you found the article useful! If you wish to keep up with my content, follow me on Twitter. It’s difficult to pick which version is the best so early in the meta, but Demacia might become a popular version of Hecarim with the Rally cards the list can run. Now you’ll only need Hecarim to buff up your Ephemeral units once to continue presenting powerful attacks without him throughout the game. Usually, if Hecarim dies in mid-combat your game plan is basically over. Overall I think Hecarim’s buff is an insane game-changer for the archetype as a whole. I only lost 1 of the 7 games I played with this specific list. Games felt great presenting too much aggression for my opponent to handle once Hecarim leveled up. I tried out Zed Hecarim immediately once the patch was out. Reviving Hecarim can set up for a last poweful swing to close out the game. In the case you’re still unable to end the game, Harrowing is your final blow especially when you run out of gas. Additionally, the Shark Chariots that you’ve played will join the attacking Dragonlings creating a powerful attack. In hindsight, two Dragonlings don’t seem to be much of a threat, but that quickly changes once Hecarim levels up and buffs up the two Ephemeral units. Dragon Ambush could be the final nail in the coffin. If you didn’t manage to close out the game with your powerful attack, the threat is still not over. Your high-power Ephemeral units will eventually find their way towards the opponent’s Nexus, slamming it down and threatening to destroy it. Hecarim creates an extremely aggressive attack with the Spectral Riders he summons, and if you’ve played Shark Chariot during the course of the game, you’ll be putting even more pressure on your opponent. Moreover, Hecarim’s new ability will keep the Power pump on Ephemeral units even if he’s killed! This is a massive buff as it allows you to retain your aggressive attack even if Hecarim is removed from the board. On top of that, the Ionia region offers Deny as a defensive tool to ensure your Hecarim remains safe from any removal spell that can deal with him. The Ephemeral shadow copy of Zed advances the level-up condition of Hecarim and will also gain stat buffs from Soul Shepherd or leveled-up Hecarim. He forces unfavorable trades by threatening to level up and become more problematic. This means that in most cases, you’ll avoid using Haunted Relic and Onslaught of Shadows for defensive purposes, as it’ll slow down the level up of your Hecarim. Shark Chariot, Haunted Relic, and Onslaught of Shadows are your accelerators to level up Hecarim as soon as possible. Zed Hecarim relies on the Ephemeral units to set up their win condition. You can use Flash cleverly during Onslaught of Shadows to fear enemies not directly in range.In the mulligan phase, you’re usually looking for Zed, Shark Chariot, and Soul Shepherd.Use Onslaught of Shadows during Devastating Charge from behind enemies to push them towards your allies.Devastating Charge will allow you to to jump over a wall if an enemy is on the other side, such as the wall separating Gromp from the toplane.However, its effect is reduced on minions and neutral camps. Spirit of Dread heals more effectively when used on multiple enemies at once, such as Wolves or Raptors.

Spam this ability on jungle monsters to clear them quickly, but be mindful of mana drain. Rampage has its cooldown reduced if it connects with an enemy.First Back - Aim for boots on first back, to aid in spamming abilities during jungle clear.Level 2 - Take W - Spirit of Dread, for sustain when clearing camps with multiple monsters such as Raptors or Wolves.Level 1 - Take Q - Rampage, for faster jungle clear.Your aim will be to surprise enemies in lane through high-speed ganks, almost bullying lanes. Hecarim has great jungle clear and sustain, allowing him to stay out for long periods before backing.
